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Posted Apr 15, 2026

Contract 3D Environment Artist (Remote)

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About the position We are looking for a 3D Environment Artist to help build, populate, and refine the world of Camelot Unchained. In this role, you will contribute to the visual quality, performance, and cohesion of our in-game environments, taking assets from concept through final implementation. You will collaborate closely with art, design, and engineering to bring immersive, performant environments to life. Responsibilities • Collaborate with the art team to create beautiful, cohesive, and performant environments and levels • Create high-quality environment assets from concept to in-game implementation • Work closely with art leads to identify and improve workflows, tools, and pipelines • Partner with design and engineering throughout the environment development process • Ensure assets meet visual, technical, and performance requirements • Share knowledge and collaberate with fellow artists Requirements • 3+ years of professional experience as a 3D Environment Artist or in a similar role • Experience creating organic assets such as trees, foliage, rocks, and terrain • Strong prop creation skills, including structures, architectural elements, and world props • Strong art fundamentals, understanding of form, scale, mass, color, composition, and lighting • Experience building assets for real-time, in-game environments • Ability and willingness to learn and work within a proprietary game engine • Understanding of working within art and performance budgets • Excellent verbal and written communication skills • Passion for games, especially MMORPGs • Strong work ethic with a high sense of ownership and accountability • Comfortable working remotely Nice-to-haves • Experience with physically based rendering (PBR) workflows • Interest or experience in procedural environment creation • Experience using SpeedTree
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